Of course, there was also the Super Gameboy accessory made by Nintendo for playing Gameboy games on the TV screen through the Super NES, as there is a similar device for the Gamecube system for playing all Gameboy games, including those for the Gameboy Advance.
Again, what made the Gameboy such a
seller with people who would otherwise buy games for home systems was the
quality and quantity of games that have been made since it was first released.
However, as the NES system had Super Mario Bros. as the pack-in game
that helped sell that system into many American homes, the Gameboy system had
the perfect pack-in game that helped sell as many Gameboys as could fit into
people's pockets and backpacks -- Alexei Pajitnov's classic PC game Tetris,
which showed how good a game can be made that doesn't have to rely on flashy
graphics or sound. Not that it didn't hurt that Nintendo had brought
forth portable versions of its popular NES (and later Super NES) games like
Super Mario Bros. and The Legend Of Zelda, as also did Konami,
Capcom, and Acclaim plus a host of other software supporters who since passed
on. Several years later, though, Nintendo would have another game that
would sell Gameboys like crazy -- the Pokemon series.
But the Gameboy wasn't the only portable game system in town. Several other companies would try their hand at competing against Nintendo's handheld unit, only to fail for one reason or another. The following are the prime examples of previously vital competing systems that came to challenge Nintendo:
Atari Lynx -- which came out
in late 1989, the same year as the original Gameboy. Besides having the
obvious advantage of having a backlit color screen, the Lynx also had the
ability to adjust the screen and controls for both left- and right-handed
players. Unfortunately, the Lynx didn't have the support that Nintendo's
Gameboy did in having games developed by third-party manufacturers, and what
games it did have released by Atari itself had a hard time competing with the
games for the Gameboy system. Even though the Lynx did eventually have
hot licenses like 1992's Batman Returns movie and a few Ninja Gaiden
games from Tecmo, they weren't enough to save the Lynx when Atari decided to
pull the plug on its life support in the mid-1990s.
NEC TurboExpress
-- which came out a year or so after their TurboGrafx-16 home game system did
here in America. Like the Atari Lynx, this system would also have a
backlit color screen, although it used a special LCD color screen to prevent
graphics from blurring during gameplaying. However, its main draw was
that it could play the same card-shaped cartridge games that the TurboGrafx-16
system played, so owners of both systems could take their favorite games with
them anywhere. Sadly, what killed the TurboExpress was its asking price
of $300 and that it wasn't as widely available and accessible to gamers as
were Nintendo's or Sega's systems, handheld or otherwise. Add to these
problems the same lack of third-party software support and its very short
battery power lifespan (which the Atari Lynx also had), and you can see why
the TurboExpress didn't enjoy a lasting place in the videogame market.
Sega Game Gear -- which came out in 1991. Like the previous two
systems, it would also have a backlit color screen, and like the TurboExpress
before it, players could buy an optional adapter for watching their favorite
TV shows on their handheld system. Unlike the Lynx and the TurboExpress,
the Game Gear had the advantage of third-party software support which Sega had
garnered for their Genesis system after the ridiculous failure of allowing any
for the Master System, and also some of the games that appeared on the Gameboy
would also be converted into Game Gear titles. It also got translations
of some of Sega's heavy-hitting Genesis games like the Sonic the Hedgehog and Streets of Rage
series. The biggest surprise of
this system, however, was that the Game Gear was actually a Master System
modified for use as a portable -- a fact that was ignored until some
independent companies not licensed by Sega had developed and released
cartridge adapters for playing Master System games on the Game Gear.
This system managed to hang on and compete with the Gameboy for several years,
up until when Sega decided to try replacing it with its next handheld system.
Sega Nomad -- which came out in the mid-1990s. This successor to
the Game Gear had the significant advantage of playing Sega Genesis games
without the need for an adapter, and not only that, players could hook it up
to a TV and use it as a very portable Genesis system. By the time this
system came out, however, the Genesis was pretty much on the wane as far as
software support went, and as bold as this system was in trying to keep the
Genesis alive, it would join that system in the discount bins of toy and
department stores that still sold Sega gameware.
SNK Neo-Geo Pocket Color
-- which came out around the turn of the millennium. This company tried
as hard as it could to market a game system that players might want to own in
lieu of or in addition to the Gameboy systems, even with offering scaled-down
versions of its ever popular Neo-Geo fighting games. Unfortunately, it
was weak in the area of having other games besides fighting games -- just a
translation of Namco's Pac-Man and Sega's Sonic The Hedgehog was
all else that people ever saw. The system became nothing more than a
blip on the radar and then was gone.
Ben Heckendorn's portables --
which, while it may seem unfair to include in a list of systems that came
against the Gameboy only to crash and burn, still fail on the grounds that
these are not commercial products but rather the creation of one's ingenuity
with modifying previous game systems into portable versions that only one
person in the world, Ben himself, would be able to play. But as
his
website shows, Ben does put a lot of creative touches into his portable
machines, including his constant revisions of the VCSp, which has now included
a paddle knob control and a second player controller plug in addition to some
stylistic touches that would make the portable system feel at home with the
furnishings of the late 1970s to early 1980s. Had somebody actually gone
into the business of making portable 2600 machines in the same mass quantities
as Gameboy systems and with similar quality, these would give Ben's homemade
portables a run for the money.
Will Nintendo continue to dominate the handheld gaming market? Who
knows? Right now, Nintendo's getting its successor to the Gameboy
Advance, the Nintendo DS, ready for release sometime soon with games that will
show off its dual-screen 3D-graphics features, plus some non-gaming features
that may get some buyers interested. Sony in the meantime is also
preparing to enter into that market with its Playstation Portable, the PSp,
and Nokia's N-Gage has already jumped in feet first with a handful of games
and features like a built-in cellular phone and text messaging with its
powerful portable. It will be a battle for which company's system is
going to be played the most while on the go, but hopefully the gamers will be
the real winners.
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