Fighting The Never-Ending 
  Battle On Your Game System
 
  
As far as my growing-up was concerned, my introduction to the comicbook world 
  of superheroes was through television -- seeing reruns of The Adventures Of 
  Superman with George Reeves and Batman with Adam West and Burt Ward 
  as the Dynamic Duo, plus the Hanna-Barberra cartoon show Superfriends 
  which gave us the classic team-up of Superman, Batman, Robin, Wonder Woman, 
  and Aquaman all working together for the common goal of truth and justice.  
  I didn't really get into superhero comics until 1985, when DC Comics published 
  its classic 12-issue limited series event Crisis On Infinite Earths, 
  where it seemed that the entirety of their superhero publishing line (plus 
  some of their nonsuperhero characters and some of their new acquisitions from 
  Charlton Comics like Blue Beetle and Captain Atom) was involved in dealing 
  with a greater threat that would devour their universes -- something that 
  would have made for great Saturday morning cartoon watching had DC Comics 
  allowed Hanna-Barberra to animate the entire epic to the best of their 
  ability. 
 
  Superhero comics have allowed readers to vicariously partake in adventures far 
  beyond the realm of normal human experience for the past 65-plus years, even 
  as TV and film would try to translate the superhero experience with varying 
  degrees of success over the same period of time.  Videogames, however, 
  would try to bridge the gap of fuller interaction with the heroes we came to 
  admire on the four-color pages, so with the first popular videogame system 
  that would allow for interchangeable games to be played on it like the Atari 
  2600, there would come the first videogame based on the great-grandfather of 
  all superheroes himself -- Superman.
 
  
Graphically speaking, Superman for the 2600 had a very rudimentary look 
  to it that definitely dates it to the late 1970s when programmers of the 
  system were struggling with its very technical limitations to present a 
  reasonable graphical facsimile of what imagery they were trying to emulate 
  onscreen.  Superman and all his related characters, including Lex Luthor 
  (at that time, a common criminal genius used to wearing a purple-and-green 
  bodysuit and always getting sent to prison when his latest anti-Superman plot 
  has failed) and Lois Lane, had a very stick-figurely look to them, and their 
  Metropolis really wasn't much to look at, with only variations of simple 
  background buildings and two windows for rooms that can be entered into.  
  The story itself was a pretty basic plot that worked well with the 2600's 
  constraints of memory, graphics, and sound -- the Metropolis Memorial Bridge 
  blows up, and Superman must gather up all the suspects behind its destruction 
  and fix the bridge while avoiding Kryptonite meteors floating around to strip 
  him of his powers upon contact (Superman here can only fly, pick up people and 
  things, and see into other places with his X-ray vision in this game) and the 
  only way to restore his powers is through contact with Lois Lane.  
   
   
 
 
  Despite its limitations, Superman was the only workable and 
  nearly-successful videogame based on a superhero in existence at the time 
  until Parker Brothers put Marvel Comic's Spiderman in his own Atari 
  2600 videogame in the early 1980s, a game that would mix elements of Taito's
  Crazy Climber arcade game with Activision's Pitfall!, where the 
  red-and-blue-clad webslinger must climb a building to defuse bombs set up by 
  his archnemesis the Green Goblin while avoiding the glider-flying freakazoid's 
  henchmen as well as power lines, and also watching the web fluid meter that 
  would send Spidey falling to his doom when it runs out.  Mattel, in the 
  meantime, gave Intellivision and Atari 2600 owners a game based on their 
  Masters Of The Universe toy line of the 1980s featuring their superhero 
  He-Man pursuing the villainous Skeletor across the landscape of Eternia in his 
  airship on his way to the climactic confrontation inside Castle Greyskull. 
 
  
Batman, the only other long-running popular superhero character that DC Comics 
  created, would remain a foreigner to videogames until around 1990, when 
  Sunsoft based his first videogame made for the NES around the first Warner 
  Bros. movie released the previous year with Michael Keaton as the Dark Knight 
  and Jack Nicholson as the nefarious Joker.  Batman: The Video Game 
  was a challenging run-and-jump platform game that took players through the 
  dark world of Gotham City, dealing with various thugs and booby-traps set up 
  by the Clown Prince of Crime to run as interference to prevent our black-clad 
  hero from reaching his final confrontation with the white-faced fixed-smiling 
  fiend.  The movie's sequel, Batman Returns, would be converted by 
  both Konami for the NES and Super NES and by Sega for the Genesis, Sega CD, 
  and Game Gear, where Batman is faced with the deadly duo of Penguin and 
  Catwoman who are out to make Christmas in Gotham City anything but a joyous 
  occasion of "silent night, holy night".  Unfortunately, the 
  third movie, Batman Forever, which would have made an excellent home 
  game since it had introduced Batman's lifelong partner Robin, ended up being 
  crafted into an awful mix of Mortal Kombat and Flashback under 
  the dubious guidance of Acclaim for both the 16-bit game systems and the 
  Nintendo and Sega handhelds. 
 
  
Not to be outdone by the main staples of comicbook superheroes, Kevin Eastman 
  and Peter Laird's Teenage Mutant Ninja Turtles, an independent publisher's 
  mid-1980s creation which inverted the concept of the superhero to where the 
  standard plot device of mutation gave four ordinary baby turtles humanlike 
  forms, personalities, and abilities trained and perfected by a mutated rat that knew 
  martial arts, became the subject of both home and arcade games developed by 
  Konami.  Ultra's Teenage Mutant Ninja Turtles for the NES was an 
  adventure game where players could switch off among the four turtle warriors 
  and use their individual abilities and strengths to solve puzzles and fight 
  against the mutant and mechanical minions of Krang and Shredder.  
  Konami's arcade game of the same name is more of a standard fighter-fest where 
  up to four players can join in beating up on the endless army of Foot Clan 
  soldiers and other robotic creations while proceeding to rescue the 
  investigative reporter April O'Neil and their master Splinter from Krang and 
  Shredder.  These games made the players feel like they were in the 
  cartoon themselves donning the colorful masks of the reptile heroes and 
  kicking major shell -- a feat that was repeated when Konami brought out new
	games based on the recently-resurrected Turtles' new cartoon show. 
 
  
Which brings us to our next superhero sample: The X-Men by Marvel.  A 
  group of mutant heroes who have been given a headquarters by the 
  perpetually-paraplegic Professor X, they have also appeared in various 
  videogames from the Nintendo era onward, the best of them being from Sega and 
  Capcom for the 16-bit era game systems.  Capcom in addition produced an 
  arcade one-on-one fighting game where players could take on Street Fighter 
  II characters using Marvel superhero characters and their various powers, 
  or for those players who still argue over which superhero is the best, can 
  take the Marvel characters into a grudge match with each other.  Sunsoft 
  and Acclaim also brought this idea to the table with the 16-bit game system 
  release of Justice League, where various DC Comics superheroes that 
  made up the core of that team are faced off against each other in some silly 
  plot that would require for such to happen. 
 
  
With the current state of videogame technology, game publishers are pushing 
  for ever-increasing realism in presenting superhero adventures that players 
  can feel like they're actually taking part in.  For example, the Hulk 
  game released last year for the Playstation 2, X-Box, and GameCube, to 
  coincide with the motion picture of the same name, gave players a real taste 
  of being the green overmuscled bruiser out on a rampage to destroy anything 
  that got in his way.  Unfortunately, not all superheroes enjoy having 
  excellent games being developed around their abilities and their adventures.  
  Superman, who had the honor of being the first superhero to have a videogame 
  based on him, has constantly eluded proper and workable treatment over the 
  years as other companies tried to come up with new and improved games 
  featuring him, the worst of which includes Superman 64 by Titus 
  Interactive for the Nintendo 64, his first foray into the world of 3D gaming 
  which was ruined by all sorts of things such as bad graphics, bad control, and 
  overall bad gameplay.  Then again, when you have a superhero who's so 
  powerful and invulnerable to anything except Kryptonite, trying to create a 
  satisfying and challenging videogame experience around Superman would have to 
  require some tinkering around with the hero himself.  Infogrames/Atari 
  may have succeeded somewhat in their multi-system game Superman: Shadow Of 
  Apokolips to do the very thing Titus' Nintendo 64 game failed to do. 
 
Perhaps the boldest thing ever to be done 
  in superhero videogames is to allow players to create their own superheroes, 
  as NC Soft's City Of Heroes for the PC does as its primary feature in a 
  game that plays like a standard RPG game centered around a superhero universe.  
  If such a thing can be implemented and improved on as a feature for future 
  games, even in creating suitable villains with powers and abilities to 
  challenge the homemade heroes, then there would be something that would make 
  even the DC Comics and Marvel line of hero books cringe in fear.